Lumina – Engineering

Lumina follows the tale of a young protagonist as she lights her way through a dark and stormy night.

Lumina was developed as a three-week project for an intro to Unity course at USC.

Engineering

I assisted with additional engineering support for the team. I implemented the movement system, colliders with objects, scene transitions, and various puzzle mechanics.

A timing-based platform puzzle that I implemented

Play Lumina at this link!