• Game Designer and Producer

Lumina – Engineering

Published on

in

Lumina follows the tale of a young protagonist as she lights her way through a dark and stormy night.

Lumina was developed as a three-week project for an intro to Unity course at USC.

Engineering

I assisted with additional engineering support for the team. I implemented the movement system, colliders with objects, scene transitions, and various puzzle mechanics.

A timing-based platform puzzle that I implemented

Play Lumina at this link!

Leave a comment


Hey!

Hey there, fellow Robloxian! Whether you’re here to discover hidden gem games, level up your building skills, or just stay in the loop with the latest events, you’re in the right place. This blog is all about sharing the coolest things in the Roblox universe—from developer tips to epic game reviews. So grab your Bloxy Cola, hit that follow button, and let’s explore the world of Roblox together! 🚀


Join the Club

Stay updated with our latest tips and other news by joining our newsletter.


Categories